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GruePunk

One of my two assignments for the first week of my game development class was to create a “Choose your own adventure” game. The result was GruePunk, a first-person adventure based on Zork (playable...

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First Ludum Dare — post mortem

(This was originally posted on the Ludum Dare compo blog, for competition #23 “Tiny World”) I’ve known about Ludum Dare for a few years now, but every time it came around I would end up having too...

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Hypothermia — Experimental Gameplay challenge

Update: Hypothermia is now available on itch.io! For the last few days I’ve been participating in the Experimental Gameplay challenge, a monthly game-making competition. The only rule is that you can...

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Data-driven action scheduling in Flash

One of recent experiments in game development has been to orient my workflow away from code and towards data. When I use Flash, I’ve started using Ogmo Editor to design my levels, XML to handle...

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Humphrey’s Tiny Adventure: Remastered

Last year I participated in my first game jam with Ludum Dare #23. The result of those 48 hours was Humphrey’s Tiny Adventure, which I’ve written about previously. I was really proud of what I was able...

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Game design by necessity

I started work on a game called Gunbuilding about a week ago with the purpose of stress-testing #Punk, a C# port of Flashpunk that I’ve been developing. Nothing puts a framework through its paces like...

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Exploiting Actionscript 3’s “this” keyword for fun and profit

I originally posted this as a reply to a topic over at the Flashpunk developer forums and thought it would make a good post all on its own. Something I really like about as3 is that you can define...

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Hypothermia is now on itch.io!

  A while back I made a little game called Hypothermia for Experimental Gameplay‘s “Temperature” challenge, a game jam of sorts that ran for a week during November/December 2013. It got reviewed by...

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